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City Slikkers

Posted by g1apps
October 13, 2008

City Slikkers is a Pervasive Game (alternatively Location Based Game) which takes place in the real-existing city. It is designed to connect a large number of players throughout the world and change the way the surroundings are seen. The central idea behind the concept is to give people the opportunity to symbolically interfere with the everyday urban environment and come into contact with previously unknown people.

By introducing a metaphorical recapture of the city‘s elements (buildings, squares, streets), a virtual reorganization of the urban space leads to a new relationship between the players and their environment. In the sacred space of the game world, the city is under their control thus giving the players a feeling of superiority. As the playing community will always be a minority they hereby form some kind of elitist, secret society which is based on knowledge, but not financial or political power.

The interactions are only accessible through physical movement in the urban space and the use of a mobile device which acts as some kind of third eye. The players are always connected to a server and located using GPS technology. This allows an alternative view on the surrounding world and lets players manipulate objects to see and experience for others in realtime. The players in action form packs, hordes, and gangs. They contrast with the institutionalized and organized space and give it spontaneity and dynamics. To develop into the leading group, players have to team up so that they are able to combine resources and strength.

The game progress is visualized through a 3-dimensional sculpture in a publicly installed video-installation, so that the game also affects these people not involved directly by giving them a hint that the situation is somehow different. Secret societies which, metaphorically of course, are about to take over the private and public urban space. The game combines elements of strategy, role-playing, sports, social and tactical games, but in contrast to popular MMORPGs (Massive Multiplayer Online Role Playing Games), the outcome of the actions as well as the new connections made between people, will affect normal life as the everyday city is no longer the same due to the players‘ experience.

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